A very cute little short game. Honestly the first 2 stages didn't fell very connected with the song while playing in some parts. Final music felt great though generally none of them were that challenging. Maybe the hp loss was very forgiving? Well done for a game jam, with sound design and visuals. Maybe in terms of core gameplay and elements can think about what twist you guys can add or mechanics that you can enhance and focus on related to the combat between sun and moon.
I appreciate your response. As it was for a short game jam a small experience was exactly what we were aiming for.
We wanted to experiment with rhythm gameplay since it was something none of us have tried before. We're proud of what we created and feel like we have learned a lot. We are certainly considering adding more mechanics when time allows.
this is so cool! i really like the music - it's different than most of the rhythm games i've played, a lot more gentle, which works with both the aesthetic and the combat? it doesn't feel like i'm doing heavy hits, it feels like i'm doing intricate swordwork. awesome concept too!
Thank you so much! We're excited to keep playing around with the rhythm mechanics and try new things. Hopefully, we can still maintain the feeling that you are doing swordwork instead of hits. <3
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A very cute little short game. Honestly the first 2 stages didn't fell very connected with the song while playing in some parts. Final music felt great though generally none of them were that challenging. Maybe the hp loss was very forgiving?
Well done for a game jam, with sound design and visuals. Maybe in terms of core gameplay and elements can think about what twist you guys can add or mechanics that you can enhance and focus on related to the combat between sun and moon.
I appreciate your response. As it was for a short game jam a small experience was exactly what we were aiming for.
We wanted to experiment with rhythm gameplay since it was something none of us have tried before. We're proud of what we created and feel like we have learned a lot. We are certainly considering adding more mechanics when time allows.
this is so cool! i really like the music - it's different than most of the rhythm games i've played, a lot more gentle, which works with both the aesthetic and the combat? it doesn't feel like i'm doing heavy hits, it feels like i'm doing intricate swordwork. awesome concept too!
Thank you so much! We're excited to keep playing around with the rhythm mechanics and try new things. Hopefully, we can still maintain the feeling that you are doing swordwork instead of hits. <3